2021
Journal Articles
Steenbeek, Jeroen; Felinto, Dalai; Pan, Mike; Buszowski, Joe; Christensen, Villy
Using Gaming Technology to Explore and Visualize Management Impacts on Marine Ecosystems Journal Article
In: Frontiers in Marine Science, vol. 8, 2021, ISSN: 2296-7745.
Abstract | Links | BibTeX | Tags: 3D visualizations, Ecopath with Ecosim, Environmental decision support systems, Immersive Visualizations, Information overload, serious gaming
@article{steenbeekUsingGamingTechnology2021,
title = {Using Gaming Technology to Explore and Visualize Management Impacts on Marine Ecosystems},
author = {Jeroen Steenbeek and Dalai Felinto and Mike Pan and Joe Buszowski and Villy Christensen},
doi = {10.3389/fmars.2021.619541},
issn = {2296-7745},
year = {2021},
date = {2021-01-01},
urldate = {2021-03-04},
journal = {Frontiers in Marine Science},
volume = {8},
publisher = {Frontiers},
abstract = {We have developed an approach that connects a complex and widely used scientific ecosystem modeling approach with a game engine for real-time communication and visualization of scientific results. The approach, OceanViz, focuses on communicating scientific data to non-scientific audiences to foster dialogue, offering experimental, immersive approaches to visualizing complex ecosystems whilst avoiding information overload. Within the context of ecosystem-based fisheries management, OceanViz can engage decision makers into the implicit operation of scientific software as an aid during the decision process, and it can be of direct use for public communication through appealing and informative visualizations. Beside a server-client architecture to centralize decision making around an ecosystem model, OceanViz includes an extensive visualization toolkit capable of accurately reflecting marine ecosystem changes through a simulated three-dimensional (3D) underwater environment. Here we outline the ideas and concepts that went into OceanViz, its implementation and its related challenges. We reflect on challenges to scientific visualization and communication as food-for-thought for the marine ecosystem modelling community and beyond.},
keywords = {3D visualizations, Ecopath with Ecosim, Environmental decision support systems, Immersive Visualizations, Information overload, serious gaming},
pubstate = {published},
tppubtype = {article}
}
Steenbeek, Jeroen; Felinto, Dalai; Pan, Mike; Buszowski, Joe; Christensen, Villy
Using Gaming Technology to Explore and Visualize Management Impacts on Marine Ecosystems Journal Article
In: Frontiers in Marine Science, vol. 8, 2021, ISSN: 2296-7745, (Publisher: Frontiers).
Abstract | Links | BibTeX | Tags: 3D visualizations, Ecopath with Ecosim, Environmental decision support systems, Immersive Visualizations, Information overload, OceanViz, serious gaming
@article{steenbeek_using_2021,
title = {Using Gaming Technology to Explore and Visualize Management Impacts on Marine Ecosystems},
author = {Jeroen Steenbeek and Dalai Felinto and Mike Pan and Joe Buszowski and Villy Christensen},
url = {https://www.frontiersin.org/articles/10.3389/fmars.2021.619541/full},
doi = {10.3389/fmars.2021.619541},
issn = {2296-7745},
year = {2021},
date = {2021-01-01},
urldate = {2021-03-04},
journal = {Frontiers in Marine Science},
volume = {8},
abstract = {We have developed an approach that connects a complex and widely used scientific ecosystem modeling approach with a game engine for real-time communication and visualization of scientific results. The approach, OceanViz, focuses on communicating scientific data to non-scientific audiences to foster dialogue, offering experimental, immersive approaches to visualizing complex ecosystems whilst avoiding information overload. Within the context of ecosystem-based fisheries management, OceanViz can engage decision makers into the implicit operation of scientific software as an aid during the decision process, and it can be of direct use for public communication through appealing and informative visualizations. Beside a server-client architecture to centralize decision making around an ecosystem model, OceanViz includes an extensive visualization toolkit capable of accurately reflecting marine ecosystem changes through a simulated three-dimensional (3D) underwater environment. Here we outline the ideas and concepts that went into OceanViz, its implementation and its related challenges. We reflect on challenges to scientific visualization and communication as food-for-thought for the marine ecosystem modelling community and beyond.},
note = {Publisher: Frontiers},
keywords = {3D visualizations, Ecopath with Ecosim, Environmental decision support systems, Immersive Visualizations, Information overload, OceanViz, serious gaming},
pubstate = {published},
tppubtype = {article}
}
2020
Journal Articles
Steenbeek, J.; Romagnoni, G.; Bentley, J. W.; Heymans, J. J.; Serpetti, N.; Gonçalves, M.; Santos, C.; Warmelink, H.; Mayer, I.; Keijser, X.; Fairgrieve, R.; Abspoel, L.
Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning Journal Article
In: Ecology and Society, vol. 25, no. 2, 2020, ISSN: 1708-3087, (Publisher: The Resilience Alliance).
Links | BibTeX | Tags: Ecospace, Ocean Decade, science-policy interface, serious gaming, stakeholder involvement
@article{steenbeek_combining_2020b,
title = {Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning},
author = {J. Steenbeek and G. Romagnoni and J. W. Bentley and J. J. Heymans and N. Serpetti and M. Gon\c{c}alves and C. Santos and H. Warmelink and I. Mayer and X. Keijser and R. Fairgrieve and L. Abspoel},
url = {https://www.ecologyandsociety.org/vol25/iss2/art21/},
doi = {10.5751/ES-11580-250221},
issn = {1708-3087},
year = {2020},
date = {2020-06-01},
urldate = {2020-06-01},
journal = {Ecology and Society},
volume = {25},
number = {2},
note = {Publisher: The Resilience Alliance},
keywords = {Ecospace, Ocean Decade, science-policy interface, serious gaming, stakeholder involvement},
pubstate = {published},
tppubtype = {article}
}
Santos, C.; Warmelink, H.; Boode, W.; de Groot, P.; Hutchinson, K.; Gonçalves, M.; Steenbeek, J.; Mayer, I.
A Digital Game-Based Simulation Platform for Integrated Marine Spatial Planning: Design Challenges and Technical Innovations Journal Article
In: The Journal of Ocean Technology, vol. 15, no. 2, pp. 78–100, 2020, (Library Catalog: www.thejot.net).
Abstract | Links | BibTeX | Tags: Ecospace, model interoperability, MSP, niche modelling, science-policy interface, serious gaming, software development
@article{santos_digital_2020,
title = {A Digital Game-Based Simulation Platform for Integrated Marine Spatial Planning: Design Challenges and Technical Innovations},
author = {C. Santos and H. Warmelink and W. Boode and P. de Groot and K. Hutchinson and M. Gon\c{c}alves and J. Steenbeek and I. Mayer},
url = {https://www.thejot.net/article-preview/},
year = {2020},
date = {2020-01-01},
urldate = {2020-06-19},
journal = {The Journal of Ocean Technology},
volume = {15},
number = {2},
pages = {78--100},
abstract = {The 2014 European Union (EU) Directive on maritime spatial planning (MSP) lays down obligations for the EU member states to establish a maritime planning process, resulting in a maritime spatial plan by March 31, 2021. The EU Directive defines key principles for planning, such as evidence-based and stakeholder-oriented, for which integrative planning support systems (PSS) are needed. The main objective of the research is to contribute to the understanding and innovation of planning support systems through the use of game technology and game principles. The MSP Challenge simulation platform has been designed for participative integrated assessment (PIA) and social learning. The authors present the design and engineering challenges as well as the five innovative technical solutions of the platform: a modular client-server architecture with a Unity-based client; incorporating a large volume and variety of geospatial, marine, and maritime data; interconnecting with the ecosystem modelling platform Ecopath with Ecosim (EwE); interconnecting with simulators for shipping and energy; and providing technical functionalities to set up and moderate highly interactive multi-player game sessions. The authors discuss lessons learned and provide directions for future research and development for both the MSP Challenge simulation platform and maritime planning support systems at large.},
note = {Library Catalog: www.thejot.net},
keywords = {Ecospace, model interoperability, MSP, niche modelling, science-policy interface, serious gaming, software development},
pubstate = {published},
tppubtype = {article}
}
2019
Proceedings Articles
Gonçalves, M.; Steenbeek, J.; Tomczak, M.; Romagnoni, G.; Puntilla, R.; Karvinen, V.; Santos, C.; Keijser, X.; Abspoel, L.; Warmelink, H.
Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region Proceedings Article
In: 50th Anniversary ISAGA Conference, 2019.
BibTeX | Tags: Baltic Sea, MSP, niche modelling, serious gaming
@inproceedings{goncalves_food-web_2019,
title = {Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region},
author = {M. Gon\c{c}alves and J. Steenbeek and M. Tomczak and G. Romagnoni and R. Puntilla and V. Karvinen and C. Santos and X. Keijser and L. Abspoel and H. Warmelink},
year = {2019},
date = {2019-01-01},
booktitle = {50th Anniversary ISAGA Conference},
keywords = {Baltic Sea, MSP, niche modelling, serious gaming},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Technical Reports
Steenbeek, J.
EwE model guidelines for MSP game play Technical Report
Ecopath International Initiative Barcelona, 2018, (Type: Journal contribution).
Abstract | Links | BibTeX | Tags: Ecospace, EwE model adaption, model interoperability, MSP, niche modelling, serious gaming
@techreport{steenbeek_ewe_2018,
title = {EwE model guidelines for MSP game play},
author = {J. Steenbeek},
url = {https://doi.org/10.6084/m9.figshare.5897185.v1},
year = {2018},
date = {2018-02-01},
urldate = {2019-07-08},
address = {Barcelona},
institution = {Ecopath International Initiative},
abstract = {Ecopath with Ecosim (EwE) models need to adhere to specific rules when running in the Maritime Spatial Planningserious gaming platform, where temporal drivers are replaced by game player actions, and specific environmental pressures need to impact the ecological model in realistic fashion.This document stipulates these rules for EwE modellers wishing to make their models fit for MSP game play.},
note = {Type: Journal contribution},
keywords = {Ecospace, EwE model adaption, model interoperability, MSP, niche modelling, serious gaming},
pubstate = {published},
tppubtype = {techreport}
}
Steenbeek, J.
MSP Challenge 2050 food web review Technical Report
figshare 2018.
Links | BibTeX | Tags: Maritime spatial planning, model interoperability, science-policy interface, serious gaming
@techreport{steenbeek_msp_2018,
title = {MSP Challenge 2050 food web review},
author = {J. Steenbeek},
url = {https://figshare.com/articles/MSP_Challenge_2050_food_web_review/5851821/2},
doi = {10.6084/m9.figshare.5851821.v2},
year = {2018},
date = {2018-02-01},
urldate = {2018-02-01},
institution = {figshare},
keywords = {Maritime spatial planning, model interoperability, science-policy interface, serious gaming},
pubstate = {published},
tppubtype = {techreport}
}
Steenbeek, J.
Integrating Ecopath with Ecosim into the MSP software - conceptual design Technical Report
Ecopath International Initiative Barcelona, no. 2.5, 2018, (Type: Journal contribution).
Links | BibTeX | Tags: Ecospace, Maritime spatial planning, serious gaming, software development
@techreport{steenbeek_integrating_2018b,
title = {Integrating Ecopath with Ecosim into the MSP software - conceptual design},
author = {J. Steenbeek},
url = {https://doi.org/10.6084/m9.figshare.5849634},
year = {2018},
date = {2018-02-01},
urldate = {2018-02-01},
number = {2.5},
address = {Barcelona},
institution = {Ecopath International Initiative},
note = {Type: Journal contribution},
keywords = {Ecospace, Maritime spatial planning, serious gaming, software development},
pubstate = {published},
tppubtype = {techreport}
}
Contact
Ecopath International Initiative
Barcelona, Spain
PIC 958090341
info@ecopathinternational.org
Ecopath International Initiative is a not-for-profit research organization
Photo credits
© Jeroen Steenbeek

